23.10.19

Laws Governing Outer Space and Interplanetary Activities in Our Solar System

For those of you interested in Outer Space - This article provides a brief overview of the current laws and regulations developed to date related to Outer Space, Inter-Planetary Exploration and Colonization, Mining Asteroids, Policing and Enforcement, Commercialization, Ownership and much more. As we gear up to become an Interplanetary species, we need to do a lot more thinking about these and the many other complex issues and challenges that may emerge over the coming century. Are you ready for  some of your grandchildren to be working in space?


Background & Definitions

The origins of ‘space law’ date all the way back to 1919, with international law recognizing each country's sovereignty over the airspace directly above their territory, later reinforced at the Chicago Convention on International Civil Aviation in 1944. The onset of domestic space programs during the Cold War propelled the official creation of initial international space policy by the International Council of Scientific Unions.

The Soviet Union's 1957 launch of the world's first artificial satellite, Sputnik 1, directly spurred the US Congress to pass the Space Act, creating the National Aeronautics and Space Administration (NASA). Because space exploration required crossing transnational boundaries, it was during this era where space law became a field independent from traditional aerospace law.

Since the Cold War, the “Treaty on Principles Governing the Activities of States in the Exploration and Use of Outer Space, including the Moon and Other Celestial Bodies”, commonly referred to as the "Outer Space Treaty", has served as the constitutional legal framework and provided a set of principles and procedures constituting current space law. Further, the UN Committee on the Peaceful Uses of Outer Space (COPUOS), along with its various subcommittees, are responsible for debating issues of international space law and policy. The UN Office for Outer Space Affairs (UNOOSA) serves as the secretariat of the Committee and is promoting the policy of “Access to Space for All”.‎

Space law - The body of law governing space-related activities, encompassing both international and domestic agreements, rules, and principles. Key fields of law and domains of interest that need to be included within a comprehensive body of space law over the coming century include: commercial law, space colonization and governance, property and ownership laws, environmental law, mining, health care issues, liability and insurance, transportation, housing, labor laws, militarization and weapons in space, criminal law and law enforcement, ethics and much more. - See Wikipedia on Space Law

Key international treaties on Outer Space that have been negotiated and passed by COPUOS include:

  • The 1963 “Treaty Banning Nuclear Weapon Tests in the Atmosphere, in Outer Space, and Under Water”, called the "Partial Test Ban Treaty".
  • The 1967 "Outer Space Treaty", the most widely adopted treaty agreed to by 104 nations.
  • The 1968 “Agreement on the Rescue of Astronauts, the Return of Astronauts and the Return of Objects Launched into Outer Space”, referred to as the "Rescue Agreement".
  • The 1972 “Convention on International Liability for Damage Caused by Space Objects”, commonly referred to as the "Liability Convention".
  • The 1975 “Convention on Registration of Objects Launched into Outer Space”, called the "Registration Convention".
  • The 1979 “Agreement Governing the Activities of States on the Moon and Other Celestial Bodies”, referred to as the "Moon Treaty".

These key treaties and agreements of international space law cover "non-appropriation of outer space by any one country, arms control, the freedom of exploration, liability for damage caused by space objects, the safety and rescue of spacecraft and astronauts, the prevention of harmful interference with space activities and the environment, the notification and registration of space activities, scientific investigation and the exploitation of natural resources in outer space and the settlement of disputes.”

In addition to the key treaties and agreements on international space law, the UN General Assembly has also adopted the following declarations and legal principles that are described in more detail at Wikipedia on Space Law. They include:

  • The Declaration of Legal Principles Governing the Activities of States in the Exploration and Uses of Outer Space (1963)
  • Agreement Governing the Activities of States on the Moon and Other Celestial Bodies (1979)
  • The Principles Governing the Use by States of Artificial Earth Satellites for International Direct Television Broadcasting (1982)
  • The Principles Relating to Remote Sensing of the Earth from Outer Space (1986)
  • The Principles Relevant to the Use of Nuclear Power Sources in Outer Space (1992)
  • The Declaration on International Cooperation in the Exploration and Use of Outer Space for the Benefit and in the Interest of All States, Taking into Particular Account the Needs of Developing Countries (1996)

We are now on the threshold of moving from a Type 0 Civilization to a Type I Interplanetary Civilization. (See http://www.wikipedia.org/wiki/Kardashev_scale)
  • Type 0 civilization extracts its energy, information, raw-materials from crude organic-based sources (i.e. food/wood/fossil fuel/books/oral tradition); pressures via natural disaster, natural selection, and societal collapse creates extreme risk of extinction; it's capable of orbital spaceflight; societies that fail to improve social, environmental and medical understanding concurrently with other advancements, frequently accelerated their own extinction.
  • Type I civilization extracts its energy, information, and raw-materials from fusion power, hydrogen, and other "high-density" renewable-resources; is capable of interplanetary spaceflight, interplanetary communication, megascale engineering, and interplanetary colonization, medical and technological singularity, planetary engineering, world government and trade, and stellar system-scale influence; but are still vulnerable to possible extinction.

Findings & Selected Articles

Some of the many other recent articles on Space Laws and Treaties that you might want to explore further include:

Conclusions & Next Steps

The following is a brief summary of some key conclusions, legal issues, and next steps with regards to our civilization’s move into Outer Space and and towards Interplanetary Exploration and Colonization.

  • We are now on the threshold of moving from a Type 0: Earth-bound Civilization to a Type I: Interplanetary Civilization. (See http://www.wikipedia.org/wiki/Kardashev_scale)
  • In a National Geographic article, Elon Musk estimates that a million people could be living and working on Mars and in Outer Space by 2060. Do a quick Internet search on Jobs in Outer Space, you may be surprised by what you find.
  • A more comprehensive body of space law will be needed over the coming century addressing: commercial law, space colonization & governance, property & ownership laws, liability & insurance, militarization & weapons in space, criminal law & law enforcement, environmental issues, mining, health care, housing, labor laws, transportation issues, ethics and so much more.

If you thought the rate of change was going to level off, forget it. I’ve already been preparing my grandkids for the prospect of working in the Space Industry – if not actually working off planet in the coming century. Think about it.







Selected Links



21.10.19

Introduction to Managing Virtual Reality (VR) Projects

This brief article is intended to introduce you to some of the new techniques and lessons learned to date on Managing Virtual Reality (VR) and Augmented Reality (AR) Projects, such as building a VirtualHospital or a new VR Game. This article is not about managing a virtual team that is geographically dispersed using tools such as televideo conferencing or document sharing technology.

Background & Definitions

Virtual reality (VR) is a multi-disciplinary field of computing technology, that emerged from research on three-dimensional interactive graphics and vehicle simulations in the 1960's and 1970's. Back then, VR helmets were too heavy and cumbersome, computers were too slow, and touch/feedback systems were still in their infancy. However, technology has changed dramatically over the past 40 years. Computers are now thousands of times faster and today's growing number of virtual reality (VR) and augmented reality (AR) systems deliver a greater sense of feedback and immersion to their users.

Definitions

Augmented Reality (AR) - A live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated technology and sensory input devices. See https://en.wikipedia.org/wiki/Augmented_reality

Virtual Reality (VR) - A three dimensional (3-D) technology which allows a user to navigate around and interact with a computer-simulated environment. See http://en.wikipedia.org/wiki/Virtual_reality

VR Project Management

Virtual reality (VR) and augmented reality (AR) are just starting starting to take root across a growing number of industries. Over the next five to ten years, the growth and use of VR and AR systems in business is going to be huge. Managing projects to develop and implement these types of systems requires some rethinking and study of lessons learned to date to modify existing project management approaches.

The following are selected project management recommendations for next generation technology project managers based on a number of articles such as VirtualReality Will Change Business as We Know It and the Ultimate Guide for Virtual Reality Project Management.

  • Not many organizations and software developers have experience in working on projects with 3D graphics or using VR platforms.
  • Project Managers (PM) tasked with overseeing and managing a virtual reality project will need to educate themselves in depth on the technical requirements of the project.
  • Project managers will need a graphics expert who is able to use 3D graphics and VR development platforms to build, test, and modify your project app...
  • Hiring at least a part-time VR specialist consultant can help make sure you save a lot of time and money before you buy or start building your VR solution.
  • Simple VR apps appear to be relatively easy to build initially, however the complexity grows exponentially as more features are added.
  • Production of VR content can make up to as much as 80% of work required for making a VR app and it’s most likely going to be your biggest sources of expenditure for the project.
  • Customer design changes during the development phase frequently generate costly ripple effects which create delay. Take great care in the planning and design phases of the project.
  • Careful scheduling of major tasks and use of critical path methodology (CPM) continue to be key to successful project management.
  • Everything that is created in VR will have to be displayed using a graphics processor unit (GPU). Currently, even the best computers today are still limited by the number of 3D objects they can manipulate. We are still in the very early days of VR and AR applications.
  • Supporting your planned VR app on all mobile and desktop platforms will require a lot of additional tweaking and rework. Think about using a 3D engine such as Unity 3D or Unreal Engine that will allow your app to be deployed to more than one platform with minimal rework.
  • Project Managers (PM) should be educated in the use of VR and AR technologies so they know how to apply these new technologies in their jobs. Using VR/AR technologies will help PMs in the design, development, testing and modification phases of future VR/AR projects.

Findings & Preliminary Recommendations

The following are some key conclusions and recommendations for project managers as they consider transitioning from managing traditional projects to more technologically complex VR and AR systems design, development, and implementation initiatives.

  • Development and implementation of VR and AR projects is relatively new. Experience to date has shown that estimated costs, timeframes, and complexities of these projects are often underestimated.
  • Project Managers need training in VR and AR technology and tools before tackling this new class of projects. Hiring a graphics expert and a VR specialist for consultation is recommended.
  • Make sure you use a 3D engine such as Unity 3D or Unreal Engine that will allow your app to be deployed to more than one platform with minimal rework. There are also a number of open source VR and AR development platforms that are now available.


There is still much to learn as VR and AR development and implementation projects become more ubiquitous over the coming years. Please share your recommendations and lessons learned with our audience.





Selected Links



* Peter Groen and Jaime Bernhardt collaborated on writing this article about managing VR projects. .

12.10.19

Summerton's Duckfest 2019 a Big Success

The Town of Summerton’s Annual Duckfest Festival is now in its 4th year. The Festival is a family friendly annual event that promotes Summerton as the "Duck Capital of South Carolina". Some of the many events associated with Duckfest include:
  • Miss Duckfest Pageant
  • Fall ‘Open Team’ Bass Tournament
  • Duck Calling Contest
  • Adult & Children’s Art Contest
  • Dog Retrieving Demonstration
  • Duckfest Cook-Off
  • Live Music
  • … and much more.

The following are some of the pictures from around town.


For more details about Duckfest, go to the web site at www.duckfestfun.com


6.10.19

Lake Marion Animal Hospital in Summerton, S.C.

Have you visited the Lake Marion Animal Hospital. This new local business started by Brad and Becca Phillips is located at 1349 Felton Street in Summerton, S.C. I stumbled across them the other day as I cut across the back road from Clarendon Hall school heading towards Interstate I-95. Surprise! What a great new addition to our community.

Lake Marion Animal Hospital was opened a couple of months ago by veterinarians Brad and Becca Phillips. Brad is a lifelong resident of Clarendon County and who was excited to be able to finally move back to Summerton. He and Becca met each other in veterinary school in 2014 where they were attending college on the island of Saint Kitts in the West Indies.

After completing college, Brad joined the Westside Veterinary Clinic in Florence, SC. He worked there for a year and a half before opening the Lake Marion Animal Hospital with his wife Becca. They offer a wide array of services at their facility such as spaying or neutering pets, giving them vaccines, detection and treatment for heart worms, dental care, x-rays, preventative care and general orthopedic surgeries.

In addition to visiting their Facebook page, you can give them a call at (803) 488-8800. Also, for more information and directions to their facility you can check out their web site